A good sense of harmony and dynamics gives this motion, breath, and direction. It is used for four separate goals: to reveal the old sage Fado, to awaken Makar as the new Wind Sage, to destroy stone tablets within the Wind Temple, and to restore power to the Master Sword. It is important to the plot of the game and necessary for the completion of the Wind Temple. As our first Wind Waker mix, I'm certainly glad it didn't just focus on the legacy content, but instead incorporated it in very smoothly with the newer material. The Wind Gods Aria is the fifth song obtained in The Wind Waker. Harp, oboe, strings, choir, orchestral percussion, and french horn are all mixed very coherently and cohesively into this lucid arrangement that's a bit of the old and a bit of the new. Things segue into the classic melody then back out, and we get a nice oboe duet towards the conclusion. Introing with solo harp, then gradually building to the suspenseful string stabs and horn fanfare of 1'00", there's some great running percussion with tambourine, timpani, and cymbals going full force. Though the middle of this arrangement is taken up by a more reticent version of the classic Zelda theme on oboe, the framing melody on either end is new and gives this ReMix a good combination of nostalgia and freshness. I confess to owning a Gamecube but not this game I'm still working my way slowly through Metroid Prime, which is a bit more my style. Darkesword aka Shariq Ansari gives us this stirring orchestral arrangement of the story theme from Link's latest cel-shaded adventure.
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